1. Grandia 2 Ending
Grandia

Play burger bustle free online. Grandia II Game Music Soundtrack (OST) by Noriyuki Iwadare.

Artist Credits. (composition) Tracks 97 minutes total Disc 1 (46 minutes).

Theme of Grandia. The Sandy Beach of Ganbo. Delightful Adventure. Farewell to Sue. Ancient Illusionary Castle.

Mullen. The Beautiful Woman of Alent. Ghost Ship. The Edge of the World. Approaching Crisis. Leen's Love Theme Disc 2 (51 minutes). Prelude.

Town of Palm. Sea Cat Restaurant Lily. Sart Ruins. New Palm Frontier of Our Hearts.

Grandia 2 Ending

Domu Ruins. Duel with Gadwin. Daito Town. Prayers of Ganbo. Twin Tower. Kafu Village.

Jilpadon. Snow Town Raynu. Stand and Rise! Justin.

Released Dec 22, 1997 by King Records, Two 25 Five (catalog no. KICA-50023, retail 3873). This Grandia soundtrack is divided into two CDs. Disc 1 is called the orchestral side, and disc 2 is called the synthesizer side. Disc 1 uses live instruments to play out arranged versions of some of game's music. The instrumentation is excellent, and I felt as if I was listening to an anime soundtrack, rather than a game soundtrack.

In the tracks, you can hear a variety of instruments being played, from electric guitars to classical piano to xylophone. There is a mix of contemporary, new age, and classical musical styles employed in the soundtrack.

The early tracks convey contemporary and new age musical styles. From track 6 onward, the music becomes more symphonic. Overall, there does not seem to be any sense of repetition in the musical styles. Disc 2 uses synthesized music, but it sounds like a high-quality studio synthesizer, so you can definitely expect excellent music. The music on disc 2 sounds a bit more like a game soundtrack, but it does an excellent job of not repeating the melody.

Other game soundtracks tend to use a base melody that lasts for a minute and then repeat it. This is not the case here. When the melody almost sounds like it is going to repeat, Noriyuki Iwadare puts a twist in the track. In addition, almost all the tracks provide more than two and a half minutes of music. The musical style employed here is varied; world music is my best description of the style. For example, track 1 uses a bagpipe-like instrument.

Track 2 sounds like music played at a port. Track 4 has a tropical atmosphere. For all you Wild ARMs fans, listen to track 7. Noriyuki Iwadare composes good music regardless of the musical style. In conclusion, I very much enjoyed this Grandia soundtrack.

This is the first time I have ever heard music from Game Arts, and I can definitely say that I enjoy their musical approach to the game. For me, the Grandia soundtrack is even better than the soundtracks of Final Fantasy Tactics and Xenogears. It definitely deserves space in your CD collection. Related Topics.

Did you pick up the limited edition package exclusively for the included music sampler? Expecting to hear another brilliant score from composure Noriyuki Iwadare? Well, then, you're out of luck. The soundtrack included with the game doesn't feature any of the music from Grandia II. Included on the CD are seven songs.

Four seem to be from the original game, one is listed as Digital Museum RadioDrama Opening, so I assume it was on the Digital Museum fan disk that was released on the Saturn following the original game (Anoop is still looking for this little collector's item, peeps), and the other two are remixes of the Portuguese vocal tracks used in the Grandia II game proper. And by remixes, I'm talking total transformation. The Portuguese songs used in the game, Cancao do povo and A Deus are classical pieces. One is performed as a solo by Elena in the Church of Granas as the game starts off (see our preview for a video), for instance. The remixes, which were done, respectively, by Yoshiharu Ohta and Alulu-Can are a bit more modern. They feature the same lyrics, of course, but the former is set to a dance beat with the latter being graced with more of an industrial flare.

A Deus also features a Japanese rap section. So is this mix of Portuguese, Japanese rap, dance and industrial any good? I couldn't stand it at first, but I kinda like the sound after having heard it a few times. Cancao do povo in particular is very catchy, and very easy to sing along to thanks to the included Portuguese lyrics in the Melodia booklet (the booklet also provides a Japanese translation of the lyrics). Plus, fans of the original Grandia are in for somewhat of a treat as the end of the song houses a very familiar melody. As for the other music on the soundtrack, three are good listens.

Gadoin's Pad has that boyish romp sound that we became very familiar with in part 1 of the game. I'm a little rusty, but since Gadoin was one of the playable characters in the original, this could be the theme music for his little hut on the other side of the world. Ajimi has a bright and cheery school children bounce about it, although it seems a bit slow for some reason.

It sounds like the song from when Sue and Justin converse in Palm as the game opens up, although the name would suggest that it may be music used in one of the original's eating sequences. Finally, we have Barl's Diary. Barl was the main villain in the original, and this theme sounds as one would expect: like a suitable alternative to the legendary Empire march in Star Wars. I do kinda miss the introductions given by the characters in the music CD included with the original, but then again perhaps that's a bit too childish for this more adult sequel. And yes, it's disappointing that the sampler doesn't contain the beautiful theme song previously heard in movies - we can wait for the official soundtrack, I suppose. For now, though, the sampler CD included with the Grandia 2 limited edition package is a nice little addition to an incredible game., IGNDC TRACK LIST 1.

Cancao do Povo-Little Shelter MIX 2. A deus - Challenge to God 3. Digital Museum Radio Drama Opening 4. Gadoin no renai jutsu 5. Gadoin PAD 6. Barl's Diary 7.